Part 12.5 – The Sound That Stands Between Us
Welcome Everyone to another Part.5 update on my groovy little music project and how it’s coming along. I have both good and not so good news …
GOOD NEWS
I’ve spent HOURS learning the basic of 3D mechanics and world building to create a GLORIOUS attempt at a Castle. The video below is a short glimpse of what I’ve created so far and how it’s been coming along. Fortunately I know and understand most of what I’m doing although I’ve had to pivot my idea.
I originally spoke to you about making a chess game, and when it came to it, I decided to make that a long term goal and for the time being just create a product which can help me to get to that point. Ive decided I’m going to create a game aimed towards instrumental students as a form of ‘fun homework task’. To do this this I wanted to use audio identification software to pick up a frequency to activate another element of the game. For example – a student is asked to play ‘C’ on their instruments, the game would then pick up the note played and open a door for the student to walk through.
BAD NEWS

I have spent HOURS UPON HOURS trying to write/find code to make this happen. I even had to invite my cousin Will who has a degree in Software Engineering to come and help me and we were still unsuccessful. After hours of time I resigned to the fact that this would not work and with just over a week left before I had to PRESENT it, I nearly died.
However I have spoken to James since and you still have a video game coming up! I think I’ll approach it by inputting audio files into the game and having a kind of interactive ‘musical problem solving’ kind of vibe to it. I’ll have post next week (hopefully) about how it’s coming along right before the presentation evening and I hope you’re all keen to check it out!